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Winged Warriors

Results against Big Al Snow Plow February 21st, 2006

    This was our second comprehensive clanmatch in our clan's history and we were nervous. Prior to the clanmatch, we agreed that both clans would choose five different team games that were to be announced at the beginning of the match and that we would alternate between each clan's game list until we'd played them all. The clan we were up against a clan we had never met before in combat and that same group was supposed to choose half the games for the match. We didn't know what games they would choose and could only prepare for the five that we had picked in advance. Our nerves quickly calmed as we got started, they calmed as we felt the enemy's strength, and they calmed as we learned to exploit their weakness.
    Things looked bad from the beginning for the Big Al Snow Plow clan. Their overlord SIDEWALLHYNES was missing in action with their list of games, and after the fourth game it looked like they wouldn't have enough players to continue the match. Just when we thought their team was down for the count, BASP showed it's depth and rallied together to fight against the forces of the Winged Warriors in eight* games.

  • This clanmatch started on Wednesday February 21st at 9:29pm central time.
  • The total match duration including lobby and intermission time was 1hr 51min.
  • There were a total of 8 games played in this match (2 CTF, 1 Assault & 5 Slayer).
  • 16 players participated; 6 represented the Winged Warriors, 10 represented Big Al Snow Plow.

Game I: Team Slayer on Sanctuary - Our Choice

    The first game of the match started with four player teams going head to head in a custom Team Slayer match. This match was dominated by the Winged Warriors who had every player pull positive numbers. Things became much harder for the Big Al clan near the end of the game when Grim Shadow 809 pulled out and took their comeback chances with him.

Game Settings - WW Team 100
Type: Team Slayer Starting weapon: SMG Secondary weapon: Magnum Weapons on map: Default
Round time limit: 15min Force even teams: Off Number of rounds: 1 Score to win round: 50
Results
1stWinged Warriors 50 W
2ndBig Al Snow Plow 29

Game Stats

Game II: Assault on Terminal - Our Choice

    Our second game was Assualt on Terminal, but BASP only had three members after Grim's departure. They were confident and wished to continue regardless. We recognized their resolve and changed the game settings to force even teams. Because we had more players, one us had to sit out until the other team reached the same size. The member who was sitting out rotated with the other players any time one of them died. This went on for almost two rounds and Roland sat out for the entire time because we weren't dying. To his relief MANDATE 69 joined the opposing ranks at the end of the second round and Roland was able to play the rest of the game.

Game Settings - WW CustomAssault
Type: Single bomb Starting weapon: SMG Secondary weapon: Magnum Weapons on map: Default
Round time limit: 3min Force even teams: On Number of rounds: 4 Score to win round: 1
Results
1stWinged Warriors 2 W
2ndBig Al Snow Plow 0

Game Stats

Game III: Team Slayer on Ivory Tower - Their Choice

    This was the first game of the match that BASP choose. ROLO16 was having trouble loading the map, BASP suggested that we start the game without him and simply have all of the players wait until he joined the game. It sounded good at the time so we agreed. As soon our screens read "ROLO16 has joined the game" every player sprung into action. Meanwhile Rolo was still having problems loading the map even after rebooting his xbox. There we were in the middle of Ivory Tower, bullets flying in almost every direction, grenades exploding too close for comfort and we were missing one of our own. We couldn't stop the game because they had the party leadership there was no way to communicate with the other team. The Winged Warriors had to make a choice; to fight with three players against their four or to quit the game and start over with fair teams. The Winged Warriors know that quitting is never an option and they played as though it never even crossed their minds. Why BASP didn't enable the "force even teams" option I may never know and there is little I can do about it now. But I stress that even though the odds were stacked against the Winged Warriors, they demonstrated their sharp ability to work together as a team. When Rolo did arrived our score quickly increased to fifty points.

Game Settings - Team Slayer
Type: Team Slayer Starting weapon: SMG Secondary weapon: None Weapons on map: Default
Round time limit: Default Force even teams: Off Number of rounds: 1 Score to win round: 50
Results
1stWinged Warriors 50 W
2ndBig Al Snow Plow 26

Game Stats

Game IV: 1 Flag CTF on Zanzibar - Our Choice

    Big Al Snow Plow was down three games to zero and this game held their only remaining hope for winning the clanmatch. In the first round we managed to pull the flag out of the base but because of our own mistakes we didn't score. As the second round started things looked good for BASP; they had held us back in the first round and now it was their turn. After a long three minutes and numerous tries to penetrate our defenses, the clock expired on them and they surrendered the offense to us for round three. The score remained pointless for both teams as the Winged Warriors prepared for their second attempt to capture the flag. Our opponent's defenses hardened with the hope of stopping us twice, but this time we worked quickly and had them on their heels from the start. After the Winged Warriors scored the enemy had only one more chance to tie the game. Their morale began to sink with the reality that victory was beyond their grasp; but the game wasn't over. That final round must have been unbearable for them because two of their team members dropped out of the game. With half of their team missing and half of ours sitting out, they watched the clock run down to zero as we watched our flag.

Game Settings - WW Custom Flag
Type: Single Flag Starting weapon: SMG Secondary weapon: Magnum Weapons on map: Default
Round time limit: 3min Force even teams: On Number of rounds: 4 Score to win round: 1
Results
1stWinged Warriors 1 W
2ndBig Al Snow Plow 0

Game Stats

Game V: Team Shotguns on Lockout - Their Choice

    After the CTF game on Zanzibar the Big Al clan only had two members in the party. So we played a free for all pistols game with no shields and no radar. During this game the BASP ranks increased from two to six allowing us to continue our clanmatch.

    For the fifth game in our clanmatch BASP choose to play team shotguns on lockout. The game had a crazy amount of lag and we were forced to face the fact that the shotgun can be very unreliable weapon. This game was filled with general chaos, shotguns, one grenade kills, and an unreasonable amount of lag time robberies. I don't know why they choose to play a twelve man game on lockout, but in spite of all these things we doubled our efforts and struggled through it.

Game Settings - Team Shotguns
Type: Team Slayer Starting weapon: Shotgun Secondary weapon: None Weapons on map: Shotguns
Round time limit: Default Force even teams: Off Number of rounds: 1 Score to win round: 50
Results
1stWinged Warriors 50 W
2ndBig Al Snow Plow 35

Game Stats

Game VI: Team Snipers on Ascension - Their Choice

    Before we knew what was happening BASP had us pinned pretty well with the banshee. This went on for a few minutes until Ryan pulled an on the fly jet-jacking which promptly turned the tables in our favor. Roland reminded us that he had a fast trigger finger when he pulled a total of twelve kills for the team. He, and two other members also went on killing sprees which helped us destroy Big Al Snow Plow once again.

Game Settings - Team Snipers
Type: Team Slayer Starting weapon: Sniper Rifle Secondary weapon: None Weapons on map: Snipers
Round time limit: Default Force even teams: Off Number of rounds: 1 Score to win round: 50
Results
1stWinged Warriors 50 W
2ndBig Al Snow Plow 27

Game Stats

Game VII: Multi Flag on Coagulation - Our Choice

    Three different times we stole their flag and three times we captured their flag. This was an easy victory for us, so easy and so fast that Russell never died. Game seven was our third objective game against BASP -- it was their third shut-out.

Game Settings - WW Coag Flag
Type: Multiple Flag Starting weapon: SMG Secondary weapon: Magnum Weapons on map: Default
Round time limit: 20min Force even teams: On Number of rounds: 1 Score to win round: 3
Results
1stWinged Warriors 3 W
2ndBig Al Snow Plow 0

Game Stats

Game IIX: Team Slayer on Zanzibar - Their Choice

    Game eight was a monumental lag session at some points. I honestly don't believe that anyone had a good connection except for Ryan who apparently had a great connection. I want to say he had host but he didn't have the party leadership (and members of the BASP clan insisted that the original party leader always has host in a custom game). Host or not he scored an overkill on the gauss warthog and ended up with 36 points next to his gamertag. Neglegance hurt them this game, BASP neglected to enable the force even teams option again. Their player became so frustrated with the slow connection late in the game that he decided to leave. That didn't help.

Game Settings - Team Slayer
Type: Team Slayer Starting weapon: SMG Secondary weapon: None Weapons on map: Default
Round time limit: Default Force even teams: Off Number of rounds: 1 Score to win round: 100
Results
1stWinged Warriors 100 W
2ndBig Al Snow Plow 58

Game Stats

Match Summary

    Aside from the target practice they gave us, BASP was a great clan to play with and against. Apart from only one of their player's who I won't mention here, they all had very positive attitudes and were great sports through out the match. It's pretty rough when you lose eight games straight but players like MANDATE 69, c h u s e y o and GUNS 23 were true warriors in the way they handled it. It is a fact that there was lag during this match (when isn't there some degree of lag time?), but after looking at the scores you realize that game four was the only close game. We won the five slayer games by margins anywhere between 15-42 points and kept them scoreless in every single objective game we played. My point is that lag and other problems can only hurt your team so much, that is part of the reason we play more than three games. All in all it was a decisive clanmatch, and one that BASP would probably like to forget.
    Big Al Snow Plow, on behalf of the Winged Warriors I thank you for participating in this clanmatch. -Night Rider 7, Webmaster and Overlord

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